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KI-111

Mage whip later swings and lock-on accuracy

Cosmetic · Reported

The physically simulated whip now has a shorter, faster-fading trail and improved first swing. Later swings can still look stiff, and the whip does not reliably connect with a locked-on enemy. Include the camera view, target, and combo hit when reporting a miss.

System / area
Visual / Animation / VFX
First reported
v0.1.0
Last reproduced in
v0.1.0
Linked reports
1

Studio baseline

No linked website report yet

This issue originated in the Studio’s earlier QA log. The complete public summary is shown above. New reproduction reports will appear here after they are reviewed and linked.

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